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Friday, April 30, 2021

Sony FE 12-24mm F2.8 GM Review - PCMag

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It's only a little hyperbolic to say that the Sony FE 12-24mm F2.8 GM ($2,999.99) is a special lens, one that's simply unavailable for other camera systems. There are other full-frame zooms that cover as broad an angle, but none gather as much light as this F2.8 zoom. It's not just about the f-stop—the lens is good enough to use with the highest-resolution cameras, focuses quickly, and is made for all-weather shooting. It's a tool for the most demanding photographers, and worth every penny of its asking price, earning our Editors' Choice award. If you can't spend this much, think about the $1,699.99 Sony FE 12-24mm F4 G or the $1,199 Sigma 14-24mm F2.8 DG DN Art, both excellent optics in their own right.

Extremely Aspheric

Despite its ambitious design specifications, the FE 12-24mm F2.8 GM isn't at all unwieldy. It's a little big for a zoom at 5.4 by 3.8 inches (HW), and at 1.9 pounds a little heavier than most cameras with which you'll use it. It's only a little larger than the Sigma 14-24mm F2.8 DG DN Art (5.2 by 3.4 inches, 1.8 pounds), despite capturing a noticeably wider angle of view.

Sony FE 12-24mm F2.8 GM

Both are lighter than ultra-wide zooms made for SLR systems. These types of lenses benefit from the short distance between lens mount and sensor afforded by mirrorless systems, which simplifies designs overall, and supports faster rear autofocus elements.

It's easy enough to notice when comparing with Canon's unique EF 11-24mm F4 zoom for its SLR system, which tips the scales at 2.6 pounds. Like other wide zooms for SLRs, the EF 11-24mm is a bit more front-heavy, too. The FE 12-24mm is better suited for use with video gimbals, devices that rely on a centered point of gravity to stabilize handheld footage, even if it doesn't net quite as wide an angle.

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Sony FE 12-24mm F2.8 GM

The 12-24mm F2.8 is the first full-frame lens to net such a wide angle of view and aperture. To get there, Sony uses three of its extreme aspheric (XA) lens elements. The largest is right up front and you can see just how curved it is. The bulbous front is protected by an integrated hood, and Sony includes a slip-on cap.

You can't add front filters without an accessory holder, but there's a slot in the rear for gel filters. A template for cutting your own is included, but third parties have come in with more professional solutions. Haida offers glass ND filters that slide into the rear slot, a worthwhile investment for long-exposure photography and video.

Sony FE 12-24mm F2.8 GM : Sample ImageSony a7S III, 24mm, f/8, 1/200-second, ISO 100

Like Sony's camera line, the FE 12-24mm is made for outdoor shooting. It's protected from dust and splashes and is suitable for use in inclement weather. The front element has the expected anti-reflective Nano AR protection and includes anti-smudge fluorine. It's a useful feature, as this lens is more prone to stray fingerprints, and fluorine makes it easy to wipe them away with a microfiber cloth.

The basic controls are included. The zoom and focus rings are rubberized, so you can find them by touch—they feel different than the polycarbonate barrel and are covered with ridges. You also get an on-lens function button and AF/MF toggle switch. There's no aperture ring, though, a feature that Sony includes on most GM series prime lenses, but not zooms.

Sony FE 12-24mm F2.8 GM

The zoom ring turns comfortably, but you do need to apply a bit of torque to move the front element back and forth. The focus ring turns more easily, but there's some pleasing resistance. Response is linear, a plus for videographers who want to make consistent focus racks from take to take.

The angle of view does change a little bit when moving from close-up to distant focus. The breathing effect isn't ideal for video, but is really only worth thinking about if you're considering a shot that changes the plane of focus dramatically.

Sony FE 12-24mm F2.8 GM : Sample ImageSony a7S III, 12mm, f/2.8, 1/1,250-second, ISO 100

Focus is available to 11 inches, measured from the camera sensor. This means you can put the lens just a few inches away from a subject and get a shot. It's a technique you can use to capture smaller subjects with a vast background behind them, a very different look than the short telephoto lenses we usually think of as macro.

Optical stabilization is neither included nor expected. Instead the 12-24mm relies on your camera's 5-axis IBIS system to steady handheld video and net long handheld exposures.

In the Lab

I paired the FE 12-24mm F2.8 GM with two Sony cameras for testing. Most of my use in the real world was with the a7S III, and lab-based resolution testing was performed with the 60MP a7R IV and Imatest software. Sony's G Master lenses promise to deliver the best performance on high-resolution sensors, and the a7R IV is the currently the most pixel-dense full-frame camera available.

Sony FE 12-24mm F2.8 GM

At 12mm f/2.8, the pair delivers resolution considered very good for the a7R IV, a feat for wide-angle lenses that, as a rule of thumb, don't score as well in the lab as standard and telephoto lenses. The field of focus is curved, not flat, so expect blurred edges if you're photographing perfectly flat objects up close.

See How We Test Cameras and Lenses

In real-world shots you may notice some softening toward the edges and blurred corners for interiors, night skies, and handheld landscape shots. Narrowing the f-stop improves resolution all around; at f/4, the lens delivers resolution considered outstanding at 12mm. Corners and the very edges of the frame are a little softer, but acceptable.

Sony FE 12-24mm F2.8 GM : Sample ImageSony a7S III, 12mm, f/11, 1/160-second, ISO 100

For landscape use, the lens shines at f/5.6 and f/8—resolution is as good as you'll find in a wide lens, and the corners are just shy of tack sharp. The effects of diffraction creep in starting around f/11, but you can still get good results with the lens there and at f/16, even on a high-resolution body. We recommend against using f/22—results are softer than you get at f/2.8, and the lens draws great looking sunstars at wider apertures.

The story is very much the same at 18mm and 24mm. At f/2.8 you'll net photos with excellent detail, nearly right up to the edges, but still not as sharp as at the center. Everything is a little bit crisper at f/4, and you'll enjoy the corner-to-corner clarity you want for landscapes.

Sony FE 12-24mm F2.8 GM : Sample ImageSony a7S III, 12mm, f/10, 1/50-second, ISO 100

There is some distortion. In-camera corrections remove the visible barrel distortion from shots captured at the wide end, and the pincushion effect from photos closer to 24mm. You'll need to take advantage of a lens-correction profile to remove them from Raw shots; Adobe Lightroom has one for the lens that does a great job straightening lines. I wouldn't hesitate to use it for architecture, but as with any wide lens, take care to keep it plum and parallel to your subject. Objects near the corner will appear stretched if you catch them off-angle, like the park benches in the photo above.

In-camera corrections remove the natural vignette, visible in Raw images. Despite the angle and aperture, uncorrected images are a little bit dark at the corners and edges, but nearly to the extent of some other wide f/2.8 zooms.

Sony FE 12-24mm F2.8 GM : Sample ImageSony a7S III, 12mm, f/16, 1/30-second, ISO 160

This is an especially appealing lens for landscape photographers who love the sunstar effect. It nets clearly defined stars by f/8, and they continue all the way down through f/22. Many wide zooms will draw bright points of light in a similar way, but the stars aren't quite as crisp until you get to f/16 or f/22.

Flare and ghosting resistance is fantastic, too. I had a hard time getting any sort of reflections to show up in photos, even when framing the sun in the corner at 12mm.

The Best Wide Zoom We've Tested

You won't find another lens quite like the Sony FE 12-24mm F2.8 GM. You can find other 12mm (and wider) zooms, and other ultra-wides that match its aperture, but nothing else puts it together in one lens.

Sony FE 12-24mm F2.8 GM : Sample ImageSony a7S III, 12mm, f/8, 1/30-second, ISO 125

That feat alone would be noteworthy, but the lens delivers the results you need to pair with the highest-resolution sensors available today, and is sized sensibly enough to use with gimbals and for handheld photography. It's built to high standards as well, with dust and splash protection and anti-smudge protection on the front glass.

At around $3,000, the FE 12-24mm F2.8 GM costs as much as you'll spend for any Sony lens, save for a pair of exotic super-telephoto primes. It's not Leica territory, but it's a little salty. Photographers looking to save some money and get as wide an angle can look to the FE 12-24mm F4 G, priced around $1,800.

Sony FE 12-24mm F2.8 GM

If you want to spend a lot less, the Sigma 14-24mm F2.8 DG DN Art doesn't net as wide an angle, but is an excellent performer and a value option at $1,200. There's also the manual focus Venus Laowa 10-18mm F4.5-5.6 for around $850—it's not nearly as high-end an optic, but its extreme angle of view is head-turning. There's also the forthcoming FE 14mm F1.8 for $1,600—it's not a zoom, but the brighter aperture is appealing for astrophotography.

Other lenses will get the job done, but photographers looking to get the best wide-angle images (and video) with a full-frame Sony camera should make room in their budget if possible. The FE 12-24mm F2.8 GM is the best wide zoom we've tested for any system, and our Editors' Choice winner.

Sony FE 12-24mm F2.8 GM

4.5

Editors' Choice

Pros

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Cons

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The Bottom Line

Sony's FE 12-24mm F2.8 GM lens capture wide views with stunning detail, even on high-resolution cameras. It's a rewarding tool for photographers that can afford its high price.

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The Link Lonk


April 30, 2021 at 10:04PM
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Sony's plan to compete with Xbox: Stay the course | Opinion - GamesIndustry.biz

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The continuing phenomena of empty store shelves and inflated scalper prices over the past half-year or so already told us everything we needed to know, I suppose, but this week we got confirmation: both the Xbox Series X and PlayStation 5 are doing really rather nicely for themselves.

The financial results for Sony and Microsoft brought varying levels of detail about their consoles' performance, but both can be summed up as "strong" -- record-breaking, in fact. Hardware is selling as fast as either company can manufacture it, and while the global semiconductor shortage is putting a crimp on that supply chain, the volumes being moved are still enough to make this into almost certainly the fastest-selling console generation in history.

Moreover, both companies are also seeing rising numbers for their various subscription services, which is a big deal for them both -- especially for Microsoft, which has pinned much of its strategy for this generation on turning Xbox into a more hardware-agnostic gaming service.

The real contest between the two sides, the point at which they start swiping customers from one another for reasons other than stock availability, remains quite a way down the line

Everything is going great so far, then, but it's fair to say that the actual competition between these platforms hasn't really started yet. Even as the installed bases approach the ten million mark, few if any of the people who have braved the scalpers, the lotteries and the overwhelmed online retail sites to actually get their hands on a new console will have been making a serious choice between Xbox and PlayStation -- they're either early adopters who fully intend to own both at some point, or are super-fans who are deeply embedded in the ecosystem of one of the consoles and would never have seriously considered purchasing the other. The real contest between the two sides, the point at which they start swiping customers from one another for reasons other than stock availability, remains quite a way down the line.

Nonetheless, both companies are eyeing that future competition and setting their plans in place for it -- and while each firm has a slightly different vision of how the future of the console market will look, the need for high-profile, high-quality games to drive consumers to adopt their hardware and services remains crucial to both of them, just as it's been crucial to every console ever made.

Microsoft, starting from behind on this front but very clearly determined not to stay there, has made significant investments in development studios -- but perhaps tacitly acknowledging that most of those investments wouldn't pay off until quite a ways into this console generation, the company ultimately fired the biggest competitive salvo of the generation so far with the acquisition of Bethesda parent company ZeniMax. Doing so gave the company a major publisher with a pre-existing library of well-liked IP and a reasonably extensive product pipeline -- and while not all of that will necessarily be Xbox-exclusive even under Microsoft's ownership, it's obvious (and clearly stated) that the intention of the acquisition is to feed that pipeline into Game Pass, the crown jewel service of the Xbox ecosystem.

Both next-gen consoles are selling well to early adopters and established fans, but the battle for broader audiences has yet to begin

Both next-gen consoles are selling well to early adopters and established fans, but the battle for broader audiences has yet to begin

The industry is waiting for the other shoe to drop -- this is a major upset to the competitive landscape, and Sony has to have wargamed various possible responses. Don't underestimate how big a deal the Zenimax acquisition is; a platform holder buying a major publisher lock, stock and barrel is something genuinely new and a little unsettling for the industry.

Don't underestimate how big a deal the Zenimax acquisition is; a platform holder buying a major publisher is something genuinely new and a little unsettling for the industry

Previously, the most significant platform holder acquisition in recent decades was Microsoft's buyout of Rare, which had up until then been best known as a Nintendo "second-party" studio -- but that was just one developer, albeit a major one, and the move ultimately had a very limited impact on the competitive landscape. Bethesda is a much, much bigger deal; even if many of its games do also appear on PS5 (which remains possible, and even likely), "pay $70 on PlayStation or get it for free on Game Pass" is going to be a hell of an effective marketing line -- even before considering the likelihood of exclusive or timed-exclusive content and features on Xbox. Consequently, there's understandable interest in how Sony will respond to the challenge -- so Sony's results were of particular interest for any hints that might be forthcoming on that front.

The closest thing we got, in the end, was CFO Hiroki Totoki's comment about the company's plans to invest heavily in growing its internal studios -- a fairly boilerplate comment in an earnings call, but one that becomes a little more interesting when you consider the number that Totoki attached to that investment.

The increase in staffing at first-party studios carries a price tag of around $180 million this year, it seems -- that's just the year-on-year increase, not the total staffing budget -- which implies a pretty dramatic growth rate for Sony's existing studios and likely the creation of some new ones. Along with Totoki's mention of a renewed focus on second-party type relationships, the strategy Sony intends seems clear: exclusives, exclusives, exclusives, but with an emphasis on the kind that are created rather than acquired.

This makes sense -- after all, the major motivation for Microsoft in buying Zenimax must have been watching Sony drop hit after hit after hit for the PS4 in the latter years of its life and recognising how difficult it was going to be to match or exceed that kind of output.

Last night's showcase further demonstrated Sony's dedication to the highest quality first-party releases and exclusives that entice people to buy PS5

Last night's showcase further demonstrated Sony's dedication to the highest quality first-party releases and exclusives that entice people to buy PS5

The recent storm in a teacup over the decision not to greenlight a sequel to Days Gone only serves to highlight how extraordinary Sony's first- and second-party output has been in recent years; Days Gone was a perfectly competent and well-made game that only looks drab by comparison with the remarkable hits other Sony studios were turning out during this timeframe. Since it wasn't a highlight of the line-up, it's understandable that it's not getting a sequel; it's also not unfair to say that had Days Gone been an Xbox title, it absolutely would have been a highlight of the line-up, which only serves to illustrate the steep slope ahead of Microsoft and the reason it decided to spend billions on boosting itself uphill with a major acquisition.

Sony's plan is to stay the course, competing with Microsoft by continuing its journey to become not just a platform holder, but one of the world's biggest and most important game publishers

That major acquisition does change the structure of the industry -- it ups the stakes of platform competition and for Sony, it's arguably an existential threat. Various different responses will have been discussed and considered within the company, no doubt -- it's rumoured that an acquisition of Square Enix has been explored, for one -- but Totoki's comments seem to make clear that Sony's immediate response is going to be staying the course, doubling down hard on exactly the strategies that made the back half of the PS4's lifespan into one of the most dramatically successful periods, creatively and commercially, for any game console in history.

Whether that will be enough to see off competition from a Microsoft games division that's fired up, selling a fantastic console with a world-beating service offering, and willing to open its wallet and spend on exclusives of its own, is another question entirely. There is, however, a long-term logic to Sony's approach that's worth bearing in mind. The company wants PlayStation 5 to succeed, of course -- but ten, fifteen or twenty years down the line, it's almost impossible to say how the console business will look (or whether it'll even exist in anything that resembles its current form).

Of course, it's pretty certain that companies which hold major libraries of valuable IP and the skill and expertise to capitalise upon them will still be doing just fine. That's why, although Sony's investment will likely mean doubling down on some of the company's franchises, old and new, it's also likely to mean significant investment in more new IPs -- because expanding and building out its IP catalogue is one of the best ways it can hedge against competition and market upsets in years to come.

Not all of this makes perfect sense just yet -- the shuttering of Japan Studio and seeming willingness to let the remarkable talent that existed there just wither on the vine is something I genuinely can't wrap my head around in light of the company's intention to ramp up development elsewhere. That might be an artifact of the company itself still figuring out exactly what it needs to do to respond to the challenge represented by the Zenimax acquisition and the possible threat of even more major Microsoft acquisitions down the line.

For now, however, Sony's plan to compete in this generation is simple and audacious: it'll stay the course, competing with Microsoft by continuing its journey to become not just a platform holder, but one of the world's biggest and most important game publishers to boot.

The Link Lonk


April 30, 2021 at 04:11PM
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Sony's plan to compete with Xbox: Stay the course | Opinion - GamesIndustry.biz

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Sony Marvel Movie ‘Morbius’ Shifts A Week Later Next Winter - Deadline

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2ND UPDATE, April 30: The long awaited Marvel vampire movie Morbius will go a week later on Jan. 28 instead of Jan. 21. Rather than staying alone on Jan. 21, where there is no wide entry competition, Sony has decided to go head-to-head with Universal/Blumhouse’s Scott Derrickson-directed horror film The Black Phone on its new date.

On its Jan. 21 date, Morbius was playing in the MLK wake of Paramount/Spyglass’ Scream, Sony’s The Man From Toronto, Universal’s The 355 and United Artist Releasing’s wider break of Cyrano. 

UPDATED, Jan. 21: Hours after MGM moved No Time to Die onto Oct. 8, Sony is now pushing its Marvel movie Morbius to Jan. 21, 2022, which is the weekend after MLK. Sony will have access to all Imax screens for Morbius. The movie remains the only wide release dated for its respective weekend.

Nonetheless, if Dune vacates the first weekend of October, it would not be shocking to see No Time to Die move up to that date. Stay tuned.

PREVIOUSLY, Jan. 11: Sony’s Morbius, starring Jared Leto, has been moved back by seven months, from March 19 to October 8.

With Covid-19 cases raging as we await a calmer administration to set foot in Washington and deal with the nation’s health crisis, many are expecting this year’s Q1 theatrical releases to move. Morbius moves to a release date currently occupied by United Artists Releasing’s animated sequel The Addams Family 2.

This is a major Marvel movie for Sony, and the studio is protecting it rather than sending the pic to PVOD.

In Morbius, Biochemist Michael Morbius tries to cure himself of a rare blood disease, but he inadvertently infects himself with a form of vampirism instead.

Daniel Espinosa directs off a screenplay by Matt Sazama and Buck Sharpless.

There are no other wide releases left on March 19, only IFC’s The Last Call and ICOC My Brother’s Keeper according to the most recent Comscore calendar.

The Link Lonk


May 01, 2021 at 03:41AM
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Sony State Of Play debuts ‘Ratchet And Clank’ footage and more - NME

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Sony’s latest State Of Play presentation allowed fans to see gameplay footage of some of their upcoming PS4 and PS5 games.

State Of Play was broadcast live on Twitch on April 29, allowing Sony to exhibit some of their upcoming and upgraded games for the PS4 and PS5 consoles. Ratchet and Clank: Rift Apart gameplay was shown for the first time, in a 16 minute video that introduced a new character, Rivet.

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Rivet is described as “a Lombax resistance fighter from another dimension” and will be starring alongside the well-known characters from the Ratchet And Clank series in Rift Apart. The Insomniac creative team released a Playstation blog post giving the character a little more background. “Rivet is a Lombax resistance fighter from another dimension, where organic life is hunted by the evil Emperor Nefarious.”

Describing the trailer and gameplay footage, Marcus Smith, creative director wrote, “You saw brand-new locations like Nefarious City, and alternate-dimension twists on old favorites like Sargasso and Torren IV along with a sneak-peak at some new weapons and gameplay mechanics.”

State Of Play also showed footage from next-gen optimised versions of Subnautica: Below Zero and Among Us, both of which are coming to the platforms soon. The last presentation was in February, and gave us an insight into ten new games for the PS5 console including Returnal and Deathloop.

In a review of Returnal for NME by Tom Regan, the game was given five stars. Described as “giving a proper next-gen experience”, the review went on to say that “this wonderfully weird release sticks out less like a sore thumb and more like a defiant middle finger.”

The Link Lonk


April 30, 2021 at 05:56PM
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Sony State Of Play debuts ‘Ratchet And Clank’ footage and more - NME

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Thursday, April 29, 2021

Sony Xperia 1 III Chinese pricing revealed - GSMArena.com news - GSMArena.com

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In the past couple of years, Sony has followed an unusual strategy of announcing phones without pricing and availability. The same applies to the recently announced Xperia 1 III but now we have our second hint at pricing for the top dog in Sony’s mobile division thanks to a listing in a Chinese online shop.

Sony Xperia 1 III leaked pricing and launch date for Chinese market Sony Xperia 1 III leaked pricing and launch date for Chinese market
Sony Xperia 1 III leaked pricing and launch date for Chinese market

The 256GB storage is listed for CNY 8,499 ($1,313/€1,084) while the 512GB version will go for CNY 9,499 ($1,468/€1,212). These prices are more or less what we saw from the pre-order listings on Sony’s official web store in Russia. The Xperia 1 III will be announced on May 20 in China.

Sony Xperia 1 III Chinese pricing revealed

Check out our Hot take on the new Xperia lineup and do let us know what you think of the pricing on Sony's latest flagship.

Source (in Chinese)

The Link Lonk


April 30, 2021 at 01:27AM
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Sony launches PlayStation 5 console in China ahead of Microsoft's Xbox - CNBC

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In this photo illustration a PlayStation 5 logo seen displayed on a smartphone.

Mateusz Slodkowski | SOPA Images | LightRocket via Getty Images

GUANGZHOU, China — Sony officially launched its PlayStation 5 console in China on Thursday.

The disc version of the PS5 will retail at 3,899 yuan ($602) while the digital only model is priced at 3,099 yuan.

Sony's console will go on sale on May 15 in China with pre-orders beginning on April 29.

Official releases of game consoles in China has only been possible since 2014, after a 14-year ban on those products was lifted. The ban has led to PC, and now mobile, being the dominant forms of gaming amongst Chinese consumers.

Strict censorship laws and long approval processes also mean that console-makers have a tougher task of getting their products officially released in China. While the PS5 was launched globally in November 2020, it is only hitting the Chinese market months later.

That has led to a vibrant so-called "grey market" — where sellers often import consoles from Hong Kong and Japan and sell them via Chinese e-commerce websites, often at a huge mark-up.

"Demand for PS5 has been high in China since it launched outside the country in November 2020," Daniel Ahmad, senior analyst at Niko Partners, said.

"Console gamers in China that could not wait had to pay almost double the RRP (recommended retail price) if they wanted to import a console from overseas," Ahmad said, adding this was due to shortages of the product and high demand driving prices higher.

'Genshin Impact' among games released

Games also need to go through Chinese censors. That means some games may not get a released in China if they upset the sensitivities of Beijing.

Sony said the PS5 would launch with three games — "Sackboy," "Ratchet and Clank" and "Genshin Impact" — the latter is a hugely popular game from a Chinese developer. Another Chinese game maker called Ultizero Games is bringing its "Lost Soul Aside" title to the PS5.

The PlayStation 5 will face competition from the Nintendo Switch in Mainland China, which has been the most successful console in the country to date.

Daniel Ahmad

senior analyst, Niko Partners

More games from Chinese developers would make their way onto the console eventually, as well as original Sony first-party titles too.

Chinese PlayStation Plus subscribers will also be able to play 12 PS4 games as part of their subscription.

Competition in China

Sony is not the first foreign next-generation console to be released in China.

Nintendo launched its Switch in 2019 working with Chinese technology giant Tencent to bring the console to the market.

In January, Tencent said Nintendo had shipped 1 million Switch consoles in China.

"The PlayStation 5 will face competition from the Nintendo Switch in Mainland China, which has been the most successful console in the country to date. The hybrid nature of the Switch, social gaming features and high-quality software helped it succeed in China," Ahmad said.

Consoles are still niche in China due to a number of barriers such as price, regulations and lack of games targeting Chinese players.

Daniel Ahmad

senior analyst, Niko Partners

"Sony also has a strong first party offering, and it has worked with domestic game developers such as Ultizero Games to bring unique titles such as Lost Soul Aside to the console and increase the console's appeal in China."

Microsoft's Xbox Series X and Series S, which launched globally in November, have not yet been released in China. The Xbox received safety approvals for its hardware to be released in China at the end of last year. Microsoft has not said when it will launch the new generation of Xbox in China.

Total domestic game revenue exceeded $40 billion in 2020, with the majority from mobile games, according to Niko Partners. Console game revenue is only around 2% of total games revenue in China.

"Consoles are still niche in China due to a number of barriers such as price, regulations and lack of games targeting Chinese players," Ahmad said.

"If Sony can address these challenges and appeal to the evolving demands of gamers in China then it can succeed, especially as disposable income for entertainment and gaming time increases in the country."

The Link Lonk


April 29, 2021 at 01:27PM
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Sony a7S III Review - PCMag

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Video-first creators using the Sony full-frame camera system adore the a7S series for its native 4K sensor, exceptional low-light performance, and compact form factor. The third-generation a7S III ($3,499.99, body only) ups autofocus performance for both stills and video, reduces rolling shutter, and supports 120fps capture at 4K. Along with other upgrades, there are compelling reasons to upgrade if you're still using an a7S II. Hybrid creators with a video-first mentality will be pleased with the camera's versatility, but pure cinematographers may be better served by the Sony FX3 ($3,899.99).

The Video-First a7

Sony's full-frame camera line is diverse. Its a7 models cater to enthusiasts and pros, the a9 series is there for high-speed stills, and the a1 is for creators who demand uncompromising performance for both stills and video, without any compromise in speed.

Sony a7S III : Front-Facing LCDThe a7S III includes a front-facing display for vlogging

Despite the delineation in the model lines, there's plenty of overlap in function, handling, and tech across the full-frame series. The a7S III shares its basic body design with the 60MP a7R IV, and controls are fairly uniform across the line.

The form factor is typical for a stills camera. An integrated handgrip and an eye-level viewfinder are included. The big difference is the rear LCD—with the a7S III it swings out to the side and faces forward, where other a7 cameras only offer upward and downward tilt.

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Sony a7S III : Sample ImageSony FE 12-24mm F2.8 GM, 12mm, f/16, 1/30-second, ISO 160

The Sony FX3 is there as an option for pure video use. It omits the mechanical shutter and EVF included with the a7S III, adds active cooling for long-form recording, and has multiple mounting points for accessories—so you don't have to add a camera cage. Despite not being an a7 model, the FX3 works with all of the same FE lenses.

Handling and Controls

The a7S III is the same general size and shape as most other full-frame mirrorless cameras. It measures 3.8 by 5.1 by 2.7 inches (HWD) and weighs about 1.4 pounds without a lens. It's finished in basic black, with magnesium alloy construction and internal seals to withstand dust and splashes.

Sony a7S III : Profile

The handgrip is the same as you get with the a7R IV and a9 II. It's deep, with an indentation that acts as a finger rest. The body is comfortable to use with big telephoto lenses, but still light enough to use with a wrist strap and a light prime if that's more your style.

The grip includes a control wheel, and Sony puts the shutter release and on/off switch at its top. Record and C2 buttons sit behind it on the top plate, along with lockable dials to set the shooting mode and EV compensation. The rear control dial rounds out top plate controls—it rests naturally under your thumb.

Sony a7S III : Top

The rear plate includes all the expected controls—a dial-direction pad hybrid used primarily for menu navigation, a dedicated joystick to set the autofocus point, and AF-ON, AEL, menu, and playback controls to round things out.

The on-screen interface includes controls, too. You can interact directly with the touch screen—Sony has finally updated its menus to work via touch. They're also a bit better arranged, with a three-column layout and some color to set different sections apart. The camera does a lot, and the menus are dense, so you'll still need to take some time to get acquainted. A customizable My Menu page is included, and adding your most-used functions will make your life easier.

Sony a7S III : Rear

The touch LCD is a 1,440k-dot panel with adjustable brightness. If you're using it to monitor video on a bright day, you'll want to turn on the Sunny Weather setting. It's a little less than what you get with the Panasonic S1H, though. Panasonic's camera uses a different lens system, L-mount, but supports 6K capture and includes a 2,330k-dot display, a bit better for use as a monitor, especially if you're focusing manually.

Conversely, the a7S III's eye-level viewfinder is second to none. Its magnification is the highest you'll find in this type of camera, 0.90x. The EVF isn't just big to the eye—its extremely sharp (9.4 million dots), and it shows a smooth image with accurate colors.

Z Battery and Full-Size HDMI

The a7S III sports a full array of accessory ports. Both USB-C and micro USB are included and serve a variety of purposes including file transfer, charging, webcam, and tethered control. A full-size HDMI port is there for use with external monitors and recorders. The large connection is less prone to breakage than the tiny micro HDMI ports that are more common on hybrid cameras. Uncompressed output for higher-quality compressed and 16-bit Raw video recording is supported via HDMI.

Sony a7S III : Ports

External audio is supported, too. The 3.5mm microphone port is built in, and there's also a 3.5mm headphone connection for monitoring. Digital microphones are supported via the hot shoe, and you can add an adapter for XLR microphones.

The Z series battery is a big upgrade over the W cell used by the a7S and a7S II. It provides nearly twice the life for stills, around 600 shots based on CIPA testing standards. You'll likely get more, and certainly will if you take advantage of 10fps continuous drive.

Sony a7S III : Sample ImageSony FE 12-24mm F2.8 GM, 12mm, f/10, 1/50-second, ISO 100

For video, expect about 95 minutes of recording time. I didn't run into overheating issues, but it can be a concern if you're recording longer-form clips—longer than twenty minutes—in hotter environments. The FX3 is a better camera for this type of work; it adds active cooling fans, so you won't have to worry about heat.

Bluetooth, NFC, and Wi-Fi are included for wireless transfer and remote control. The a7S III works with Sony Imaging Edge Mobile, a free download for Android and iOS devices.

Sony a7S III : Dual Card SlotsYou can use CFexpress Type A or SDXC media in either card slot—here the top slot has a CFe card installed and the bottom has an SDXC card loaded

Two memory card slots are included, both with support for either a UHS-II SDXC or CFExpress Type A memory card. Most camera functions work with SDXC memory, but you will need to invest in CFExpress cards if you want to capture slow-motion footage at the best quality.

Tracking Autofocus for 10fps Imaging

The a7S III focuses quickly and identifies subjects with serious acumen. It supports face and eye detection for people and pets, and tracks subjects with tenacity. Phase and contrast focus covers most of the sensor, giving you freedom to frame subjects off-center.

Sony a7S III : Sample ImageSony FE 12-24mm F2.8 GM, 12mm, f/11, 1/160-second, ISO 100

It's an effective camera for capturing action. It tracks subjects and fires off Raw, JPG, or HEIF photos at a brisk 10fps. The smaller files, sizable buffer, and support for ultra-fast memory allow for longer continuous bursts at a time. The camera rattles off better than 200 Raw+JPG pairs at 10fps without slowing down when using 300MBps Sony Tough SDXC memory.

The Real Time Tracking function in the autofocus system isn't brand new, but this is the first a7S model to include it. It's better at keeping up with a subject, and much easier to use than the older Lock-On Tracking function. You don't need to hit extra buttons to start or stop, or turn on face and eye detection—it's seamless.

Sony a7S III : Sample ImageCanon EF 400mm F4 DO IS II USM, f/5.6, 1/500-second, ISO 1000

Tracking works in continuous focus (AF-C) only. If you're using the camera for single-point focus you'll still enjoy the same level of subject recognition, but the focus point won't follow a subject as it moves through the frame.

For stills, all of the autofocus features work with native lenses from both Sony and third parties like Sigma and Tamron, as well as Canon EF lenses paired with the Sigma MC-11 adapter. The MC-11 delivers stills focus performance that's on par with native glass.

Sony a7S III : Sample ImageCanon EF 400mm F4 DO IS II USM, f/4, 1/500-second, ISO 320

The same isn't true for video, though—adapted EF lenses are manual focus only, something to keep in mind if you use non-native lenses. Sony FE and native third-party E-mount lenses work fine, though—it's only a limitation with adapted EF glass.

Stabilized 12MP BSI Sensor

It's the full-frame, 12MP image sensor that sets the a7S III apart from competing cameras. Entry-level models are usually closer to 24MP resolution, and exotic high-resolution sensors have settled in around 50MP. The 12MP BSI design doesn't capture as much detail, but has a very wide ISO 80-409600 sensitivity range, and controls noise better at high ISOs than cameras with more pixels.

Sony a7S III : Sample ImageMeyer Optik Gorlitz Primoplan 75 F1.9 II, f/1.9, 1/3,200-second, ISO 100

It's also stabilized, using Sony's tried and true five-axis IBIS system. Jitters and jumps are removed from handheld video and you'll be able to net longer handheld exposures for imaging. It's beneficial when you just want to get a little more light for a streetlamp-lit portrait, and works just as well for long-exposure photography without the aid of a tripod. It's quite possible to get 1/4-second and 1/2-second shots without the aid of a tripod.

See How We Test Digital Cameras

The a7S III supports JPG, HEIF, and Raw imaging. It's capable of capturing Raw+JPG and Raw+HEIF simultaneously, too. Photographers are well familiar with the JPG format, an 8-bit file that's processed and ready to share, and the uncompressed or lossless compressed Raw format. HEIF files sit between them in quality—they're still compressed and processed, but the 10-bit format provides a bit more room to edit, and a higher-quality image than JPG. It's not as broadly supported yet—neither Adobe Photoshop nor Lightroom Classic 2021 open the files. Sony offers software to convert the HIF files to your choice of TIF or JPG, but we recommend you stick with Raw capture if your workflow involves post-processing.

Sony a7S III : Sample ImageSony FE 50mm F1.2 GM, f/1.4, 1/160-second, ISO 100

The camera applies noise reduction to JPG and HIF output, but even at ISOs considered extreme for other cameras, images hold up here. You'll enjoy nearly perfect detail and no visible noise through ISO 6400. There's a slight softening at ISO 12800, and blur sets in noticeably at ISO 25600 and 51200, the highest sensitivities where JPG noise is measured under 1.5%. There's some more noise and blur increasing through the top ISO 409600.

It's best to use Raw capture if you need to push the camera to its very extreme high ISO range. Noise is large and chunky at ISO 409600, a bridge too far even for this sensor. But Raw photos at ISO 204800 are surprisingly good—still very grainy, but detail shines through and color holds up.

Sony a7S III : Sample ImageSony FE 12-24mm F2.8 GM, 12mm, f/2.8, 1/1,250-second, ISO 100

At ISO 102400 and below, you'll net photos with smaller bits of noise, similar to fine grain film stocks. By the time you've dropped down to ISO 6400, the output shows very little noise and exquisite detail.

The a7S III offers as much in the way of some of Sony's cinema cameras—it's just about the equal of the compact FX3 in function.

When cropped to the 16:9 video ratio, the 12MP sensor captures 4K video at native quality, without any sort of binning, line skipping, or downsampling. Autofocus is as capable as with stills (when using a native lens) and the pixel readout is quicker than the a7S II so the camera records slower slow motion and does a good job avoiding rolling shutter distortion. That's good news for handheld work, panning shots, and fast-moving subjects.

There's a downside: The camera doesn't support 6K or 8K capture, simply because it doesn't have enough pixels to manage. The Panasonic S1H is a similar hybrid model with 6K support, and worth a look if you're working on projects that require more than 4K.

But as a 4K camera, the a7S III delivers. It supports XAVC HS 4K, XAVC S 4K, and XAVC S-I 4K recording formats. You'll get the best quality and reasonable file sizes with XAVC HS 4K at your choice of 50 or 100Mbps, but the video does require some computing horsepower to edit. XAVC S-I 4K takes up more hard drive space (240Mbps), but doesn't compromise on quality.

If your system isn't quite up to the HEVC format used by XAVC HS, and you don't want to deal with larger file sizes, you can opt for XAVC S. File sizes are similar to the HS variety, but the compression isn't quite as advanced. Still, every mode supports 4:2:2 10-bit video internally. You can also opt for 1080p capture in XAVC S HD or XAVC S-I HD, useful if you don't need extra pixels and want to take advantage of smaller files and a Super35mm crop option.

Off-speed recoding is supported, too. The S&Q position on the mode dial is there for slow and fast motion, with a variety of recording and playback speeds. The camera can record fast-motion footage (1, 2, 4, 8, or 15fps), or push to 60 or 120fps for a slow-motion effect. For the clip above, I went with 120fps capture and 24fps playback, a five-times slow-down effect. Just as with standard motion, S&Q supports 4:2:2 10-bit recording internally, though you'll need a CFExpress Type A card.

The a7S III includes the expected Vivid, Black-and-White, Neutral, and other Creative Looks—they work for both photos and videos and net footage that's ready to share without color correction. Videographers will prefer Sony's Picture Profiles, a set of creative looks that work for stills too. There's no confusing the two—you can't use a Creative Look if you've got Picture Profiles turned on, and vice versa.

Sony a7S III : Sample Image (S-Cinetone)Sony FE 12-24mm F2.8 GM, 12mm, f/11, 1/200-second, ISO 100 (S-Cinetone Picture Profile)

I recorded our test footage with Sony's S-Cinetone profile, assigned to Picture Profile 11 by default. It's delivers pleasing colors with a bit of desaturation—and no need to grade. If you prefer to apply your own look, S-Log2 and S-Log3 are both available as flat profiles. For ready-to-share HDR, the HLG profile is included.

A Video-First Hybrid Camera

The Sony a7S III is the only current-generation mirrorless camera with a relatively low pixel count sensor, especially appealing for 4K video and low-light photography. It's also one of the few that's a true hybrid—it's just at home in the hands of a photographer as it is with a trained cinematographer.

Sony a7S III : Sample ImageCanon EF 400mm F4 DO IS II USM, f/4, 1/500-second, ISO 800

A brilliant eye-level viewfinder, fast continuous drive, and reliable tracking focus, as well as a mechanical shutter for sync with off-camera flashes, are just a few of the highlights here for photography, and reasons to choose the a7S III over dedicated cinema cameras like the FX3.

And as a video camera, the a7S III is just as capable of its cinema-line sibling. It uses the same sensor and video engine as the FX3, so you get the same 10-bit video and S-Log, HDR HLG, and S-Cinetone profiles. It's small enough to use on a gimbal, and there are no shortage of lenses available. The Sony system has one of the largest native libraries, and the a7S III can mount Arri PL lenses via an adapter.

Sony a7S III : Sample ImageSony FE 12-24mm F2.8 GM, 12mm, f/8, 1/30-second, ISO 125

Hybrid creators with more of an eye for video will be well served by the a7S III. Its 12MP BSI sensor offers cleaner high-ISO imaging and video than more typical 24MP cameras. And the ability to record in 4K at up to 120fps can add slow motion to projects without having to drop back to HD resolution.

It's more of a niche camera than entry-level crowd-pleasers like the Panasonic S5 and Sony a7 III, both Editors' Choice winners in the $2,000 range. That's been true of the a7S series since the first iteration, so if you're in its niche, be happy to know it's a marked update over the a7S II.

Sony a7S III

There are some other models to consider. We've not yet tested the Panasonic S1H, but it uses a different lens system, L-mount, records in 6K, and is one of the few hybrid models with an active cooling system. The Sony FX3 is also a contender, as its video toolkit is just as good, and cinematographers looking to build out a rig will appreciate its form factor.

Sony a7S III

Pros

  • 12MP full-frame sensor

  • 4K recording at 10-bit quality

  • 120fps slow motion at 4K

  • Face and eye detection autofocus

  • Subject tracking at 10fps

  • High sensitivity for low light

  • 5-axis IBIS

  • Dust and splash protection

View More

The Bottom Line

The Sony a7S III has one of the best 4K video feature sets you'll find in a full-frame mirrorless camera, including 120fps capture for slow-motion playback.

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April 29, 2021 at 10:08PM
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Oh, So Apparently Sony Has Enough PS5s for China Now - Gizmodo

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Illustration for article titled Oh, So Apparently Sony Has Enough PS5s for China Now
Photo: Sam Rutherford

It seems low supply isn’t enough to stop Sony from opening up PS5 sales in yet another country because today Sony announced plans to begin selling the PS5 in China in mid-May.

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Despite being launched almost half a year ago, Sony has struggled to keep up with the demand for the PS5, forcing customers to watch for restock alerts, fight with bots, or even pay extra to scalpers just to get their hands on Sony’s latest game console.

And while Sony’s decision may anger some fans who have had a hard time procuring their own PS5, Sony is still looking to expand the PS5's presence by opening pre-orders for the PS5 today, with official retail sales set for May 15. In China, the standard PS5 with a disc drive is set to cost 3,899 yuan (around $600), while the digital-only model will go for slightly less at 3,099 yuan (around $475). So even with its later arrival, Chinese buyers are still paying a not insignificant premium compared to U.S. PS5 prices, where the standard PS5 retails at $500 and the PS5 Digital Edition goes for $400.

Since its release in the fall of 2020, Sony claims it has sold 7.8 million PS5s, and in the U.S., market research group NPD recently crowned the PS5 as the fastest-selling console in U.S. history. So while supply has been tight, Sony’s real problem is that demand has been so astronomically high (due in no small part to the pandemic) that even while selling a record number of consoles, PS5s are still hard to come by.

Thankfully, back in February during an interview with the Financial Times, Sony Interactive Entertainment CEO Jim Ryan said that Sony expects PS5 supply “will get better every month throughout 2021" with PS5 stock eventually stabilizing sometime during the second half of the year.

Furthermore, with Sony hoping to sell more than 14 million PS5's between now and the end of its next fiscal year in March 2022, it seems Sony remains rather confident it can continue increasing PS5 supply in the midst of a global chip crunch, which continues to plague a wide range of devices including CPUs, GPUs, automotive chips, and more.

That said, with China only having recently legalized the sale of game consoles back in 2014, demand for the PS5 in China might not be quite as high as one would expect from a country with a population of more than 1.4 billion people. Currently, the Nintendo Switch is the most popular console in China, while Microsoft still hasn’t announced official sales info for the Xbox Series S/X in China despite reports claiming that Microsoft was expected to obtain proper sales approval for its new consoles back near the end of 2020.

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April 29, 2021 at 10:00PM
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Sony State of Play April 2021: how to watch the PlayStation livestream - TechRadar

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Sony's latest State of Play event is taking place later today and, if you want to catch all the action live as it happens, then you're in the right place.

The State of Play event is taking place on April 29 (that's today), and Sony has confirmed this showcase will primarily focus on a new look at the upcoming Ratchet and Clank: Rift Apart, as well as updates on two new indie games.

That means it's unlikely we'll get any PlayStation hardware updates or business updates during this stream - so don't expect to hear more about PSVR 2.

Want to catch all the action live as it happens? Read on for how to watch today's Sony State of Play livestream.

How to watch Sony State of Play livestream

Sony's State of Play event kicks off on April 29 at 2pm PT / 5pm ET / 10pm BST (or April 30 at 7am AEST). You can watch State of Play live on Twitch and YouTube, but we've also embedded the stream above so you can watch along right here.

The stream will likely go live about 15 minutes before the event kicks off and we expect the event itself to last around 30 minutes – with 15 minutes of Ratchet and Clank gameplay being shown.

Sony State of Play: what we expect to see

According to Sony, this State of Play event is mostly going to focus on the upcoming Ratchet and Clank: Rift Apart – due to release on June 11. 

The event will showcase 15 minutes of new Ratchet and Clank gameplay, which should hopefully give us a closer look at new playable character, female Lombax Rivet, who was officially revealed in a new trailer earlier this week (which you can watch above).

In addition, we're expecting Sony to provide updates on two upcoming indie games. While we don't know exactly which games will feature, we're expecting that the possibilities could include Jett: The Far Shore, Goodbye Volcano High, Solar Ash, Stray, Little Devil Inside, Heavenly Bodies, Recompile, or Nour: Play With Your Food. Sony has a lot of upcoming indies.

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April 29, 2021 at 08:36PM
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Disney-Sony Movie Rights Deal Points to Future of Film Licensing - Variety

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On the surface, Disney and Sony Pictures Entertainment seem to be two studios heading in opposite directions when it comes to business strategy.

Disney is investing huge sums of money and resources into building direct-to-consumer streaming platforms. Sony Pictures has vowed to stay on its traditional studio path, dealing high-end content to the highest bidders. But the two companies found common ground in a massive U.S. movie licensing deal that was more than a year in the making for Sony.

News of the agreement cheered Marvel fans, as it promises to make Sony’s Marvel titles — including various “Spider-Man” movies — available alongside Disney’s Marvel vault on the Disney Plus platform. For industry insiders, the real news is how Disney and Sony rearranged the traditional post-theatrical map for movies on their path to profitability through a maze of TV exhibition windows.

The deal that Disney struck starting with Sony’s 2022 theatrical slate was the completion of a larger strategy that included a separate movie pact that Sony unveiled last month with Netflix for the so-called Pay 1 window, or the first TV airing of a movie after its theatrical run and home entertainment release. In the past, the Pay 1 rights holder could impose limits on the timing and availability of movies even as they traveled to other licensees in later windows carefully delineated over a six-year span.

The Sony-Disney pact calls for Disney to buy up most of the post-Pay 1 windows. Because Sony brings such volume and a wide range of genres, the studio had clout in its negotiations. Netflix desperately needs strong movies for its service, and so does Disney to feed its many hungry linear and streaming platforms.

“That was our thesis — that the singularity of our corporate situation and the excellence of our content and the unconstrained way in which we could partner with the right people could be very attractive,” says Keith Le Goy, Sony Pictures’ president of worldwide distribution and networks.

Sony wasn’t sure if Disney would be a contender in the sale process that began in early 2020 with a roadshow presented by Le Goy. For Disney, Sony’s willingness to break with tradition and give Disney plenty of options for running movies across Disney Plus, Hulu, FX, ABC, ESPN, Freeform, National Geographic and Disney Channels was crucial, says Chuck Saftler, head of business operations for ABC, Freeform, FX Networks and acquisitions for Disney Media and Entertainment Distribution.

“This deal was negotiated with as much flexibility for what might come in the future as any deal I’ve ever been a part of,” Saftler says.

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April 29, 2021 at 11:45PM
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Sony Corp Doubles Full-Year Net Income With Boost From Games, Music & Movie Units; Pictures Records $762M Profit - Deadline

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Sony Corp logged a record $10.7 billion in net income for fiscal 2020, a 101% increase over the previous year thanks in part to the Games and Networks Services, Music and Film divisions. Still, the company, which unveiled its results in Tokyo on Wednesday, is cautious about the coming year, forecasting a roughly 4% profit loss due to expected decreases in Music and Games among other segments as Covid restrictions loosen up around the world and in-home demand for content eases. This should, however, be partially offset by increases in other areas including Sony Pictures Entertainment.

That division saw its profits for the year ended March 31, 2020 rise 21%, to $762M, despite a 25% decrease in sales to $7.2B. Both are results of the impact of the coronavirus. With movie theaters shut around the world for a large portion of the year, and amid a production slowdown, revenues were affected. Conversely, lower spend on theatrical marketing and higher home entertainment sales put a positive sheen on profits.

‘Peter Rabbit 2: The Runaway’

Columbia Pictures

Looking ahead, Sony Pictures Entertainment is forecasted to see a 50% increase in sales for fiscal 2021 to 1.14 trillion yen ($10.5B), but just a 3% jump in profits. The small hike is expected in relation to the cost of supporting upcoming theatrical releases, which include Peter Rabbit 2: The Runaway in June (the sequel has already been performing strongly in Australia) and Hotel Transylvania: Transformania in July, followed by Venom: Let There Be Carnage, Ghostbusters: Afterlife and Spider-Man: No Way Home rounding out the year. Sony is also eyeing an increase in sales for TV productions including revenues from the licensing of Seinfeld.

Games and Network Services reported profits of 342.2B yen ($3.14B), up 44% from the previous year. Earnings were boosted by increased game software sales and network services sales, mainly from PlayStationPlus which had 47.6M subscribers at the end of March. However, Sony reported a loss resulting from strategic pricing of PlayStation 5 hardware (which was set at below the manufacturing costs) as well as general administrative costs related to the launch. PS5 rolled out at the end of 2020 and has sold 7.8M units. Sony is eyeing a 9% increase in sales for fiscal 2021, but a slight dip in profits. The company noted that there’s been difficulty in supply being able to meet demand.

Aniplex

The Music segment saw strong hikes with sales up to 940B yen ($8.6B), an 11% year-on-year increase. This is where the impact of runaway smash Demon Slayer – Kimetsu No Yaiba – The Movie: Mugen Train is felt as anime business sales fall under the Music umbrella; Sony’s Japan-based subsidiary Aniplex co-produced the pic whose global gross was an estimated $457M through Sunday. Operating income in the segment grew to $1.7B. The forecast here is for slightly higher sales in 2021 with a dip in profits.

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April 28, 2021 at 02:44PM
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Sony Corp Doubles Full-Year Net Income With Boost From Games, Music & Movie Units; Pictures Records $762M Profit - Deadline

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Sony Pictures Revenue Drops 25% - Los Angeles Business Journal

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Sony Pictures Animation Campus in Culver City

Sony Pictures Animation Campus in Culver City

Culver City-based Sony Pictures saw revenue tumble 25% for fiscal 2020 as the pandemic took a toll on theatrical releases.

Sony Entertainment Corp. reported April 28 that Sony Pictures, which encompasses the company’s film and television operations, brought in $6.9 billion in for the fiscal year ending March 31, down from $9.3 billion in fiscal 2019.

Sony Pictures was hit hard in the fourth quarter of 2020, with revenues falling nearly 40% year over year. The unit made $1.84 billion in the period, compared to $3 billion in the same quarter a year earlier.

Sony attributed low sales for its motion pictures unit to Covid-19 related movie theater closures. The drop was “partially offset” by higher home entertainment sales, the company said.

Sony Pictures managed to keep operating income up for the year, jumping to nearly $740 million in 2020 from $625.8 million in 2019. Sony credited lower marketing costs due to the lack of theatrical releases for its films.

“Theatrical releases remain important to Sony, but taking into account the crowded schedule of releases post-theater reopening, we will be flexible when selecting the channel through which we will sell our product depending on the content, scale and timing of the work so as to maximize the long-term value of each work,” the company said in its earnings presentation.

Sony expects sales for its motion picture segment to “significantly increase” in 2021 as movie theaters begin to reopen.

In April, Sony made deals with streaming and entertainment giants Netflix Inc. and Walt Disney Co. which gives them access to Sony releases from 2022 to 2026. The Los Angeles Times reported that the deals are worth a combined $3 billion.

Overall, Sony saw revenues increase 9%, up to $82.8 billion from $76 billion in 2019. Diluted earnings per share doubled, from $4.25 in 2019 to $8.63 in 2020. Earnings per share beat Wall Street analysts expectations by $0.44, according to Yahoo Finance.

The company’s revenues were supported by the successful release of PlayStation 5, which has sold 7.8 million consoles since its November 2020 release.

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April 29, 2021 at 06:37AM
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Sony A1 Camera Review: The best mirrorless camera so far - Popular Photography

sony.indah.link To borrow a phrase from 2019 internet slang, the Sony A1 camera is “extra.” Scan down its spec list, and you’ll notice th...

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