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Monday, August 31, 2020

Sony plays for keeps with PlayStation 5 - Nikkei Asian Review

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David Gibson, CFA, is chief investment adviser at Astris Advisory Japan. He specializes in the games and internet sectors.

One of Japan's best-known brands is on the cusp of a make-or-break product launch that will influence the company's trajectory over the next few years. Sony's PlayStation 5 game console hits the market soon and the signs are looking good.

It has the potential to outstrip the resounding success of its predecessor, the PS4, which has an installed base of over 112 million units. The current robust games sector, combined with a much-anticipated launch title, is likely to produce a hit.

Full details on the PS5 are not yet available except for some of the specifications. There will be two varieties and from Sony's guidance, it is a reasonable assumption that retail prices will be $399 for digital only and $449 with Ultra HD Blu-ray. Those figures would mean a loss of more than $200 per unit, but the economics of PS Plus subscriptions, online play, and games should offset those costs during the next-gen cycle.

The PS5 is going head-to-head against Microsoft's latest Xbox Series X with both set for a holiday season launch. But the Xbox is coming from well behind. It is pushing its Game Pass subscription along with its new xCloud streaming service for $10-$15 per month. Sony is likely to revise its PS Now service to make it more competitive and is differentiated by its stronger titles.

For now, game streaming remains limited by download speeds, download limits, and specific hardware. A Netflix-style model is every gamer's dream, but it remains elusive under current industry practices that require an upfront $60 purchase for each title that provides a 20-plus hour interactive experience. It is possible that PS6 might even be a cloud experience add-on to existing PS4 and PS5 consoles.

For this generation, it is still the power of the games that drive consumer adoption. This is where Sony will forge ahead with Marvel's Spider-Man: Miles Morales as the launch title for PS5 while Halo Infinite for Xbox is delayed to next year. Game publishers in Japan have traditionally waited until a new console has an installed base of more than 20 million before releasing a new AAA title. That's not the case for the upcoming cycle. Capcom, Square Enix Holdings, and others will release major titles on PS5, also for PS4, within the first six months of launch. While blockbuster titles already cost $100 million or more to make, an incremental 20% for PS5 versions will be worth it.

It is the power of the games that drive consumer adoption. (A screenshot of Marvel's Spider-Man) 

Sony has tricks up its sleeve. It has already highlighted the PS5's superfast load times but few gameplay videos have been released so far. The benefits of what it calls its 3D audio are untested by the market, and the controller has some new features. My forecast is for Sony to sell 5 million PS5 units in fiscal 2020 that ends in March of following year, below the 6.5 million that PS4 in the equivalent period of its launch year. The key reason for that differential is limited parts supply.

The CPU and GPU architecture of the PS5 and the Xbox Series X is similar and based around PC gaming specifications. This was also the case with the PS4 and Xbox One, both launched in 2013, so what we are seeing is an evolution rather than revolution. Game engines like Unreal Engine 4 are being upgraded to Unreal Engine 5 to enable easy migration to PS5 and Xbox Series X development. This will mean more PS5 titles available in the early years than we have seen during previous console launch periods, despite increased complexity and resolution of the new games. More choice means more consumption.

The new games cycle is likely to be stronger than before with PS5 driving sustained consumption to record levels. Google Trends data indicates that during June this year, United States consumer interest in PS5 was 15% higher than for PS4 in Jun 2013 ahead of its launch.

The digital purchase of secondhand games and items represents a unique opportunity for PlayStation. Sony would benefit from its own digital marketplace where verified users could sell, swap, or gift items at market-driven prices. Sony would earn significant platform fees from an expanded digital game ecosystem and it would drive increased loyalty and usage.

As it stands, during the last quarter, online spending on PlayStation rocketed from 20% of transactions to 74% in a shift driven by stay-at-home demand. Over time, 40% of PS4 users have taken up PS Plus subscriptions to play online and try out one to two free games per month. That user base has transformed the economics of Sony's games and network services profits and represents between 50%-100% of quarterly operating profit. The 45 million PS Plus users are also a crucial beachhead for the PS5 launch.

Driven by its huge PS4 installed base, and strong first party game titles, Sony is on a winner with PS5. Incremental services like cloud streaming can ensure PlayStation is competitive and grows its subscription revenue. The console's evolution means more game choices for consumers. Increased demand fueled by the stay-at-home COVID-19 environment is likely to kick-start the console cycle to new heights of home entertainment consumption.

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September 01, 2020 at 03:00AM
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Sony plays for keeps with PlayStation 5 - Nikkei Asian Review

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Sony to Debut a New Line of 'Compact' Full-Frame Cameras Starting this Month: Report - PetaPixel

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Sony might have some interesting gear in the works. According to the latest rumors, the company is planning to debut a new line-up of “super-compact” full-frame a7 and a9 cameras aimed at vlogging and travel. And the first one, dubbed the “Sony a7C”, will arrive this month.

According to Sony Alpha Rumors, two reliable sources have “confirmed” speculation that Sony is planning to release a new entry-level full-frame camera this month… but they actually said a lot more than that. Apparently, the camera will be part of a new line of super-compact “C” cameras that will live alongside the regular a7 and a9 series.

The first to arrive will be the Sony a7C—an entry-level model, on par with the Sony a7 III—but other “C” cameras are rumored to follow, creating a whole line of compact cameras aimed at vloggers and travel shooters who prioritize portability and features like a flip screen.

The first camera, the so-called Sony a7C, is rumored to arrive sometime in “mid-September” as a sort of hybrid between a Sony a7 III and the a6600. According to SAR, the camera will combine the body of an a6600 with the sensor and performance of the a7 III, the fully-articulating screen of the a7S III, and a pop-up EVF like we’ve seen on several of the RX100 cameras.

Other specs include a single SD card slot, USB Type-C, both a mic and a headphone jack, and built-in WiFi and Bluetooth. All of this for a little more than $2,000 MSRP at launch. Finally, the “C” line of cameras will allegedly be released alongside a new line of compact lenses to match.

Assuming the rumors are true, this move is similar to what Sony just did with the compact Sony ZV1… which is essentially an RX100 with a flip screen, better mics, and some vlogging features built-in. That camera was a hit with the YouTube crowd, and we expect a Sony a7C would be as well… and if it frees up Sony to focus on stills features with the regular a7 and a9 cameras, then you won’t hear us complaining.

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August 31, 2020 at 09:03PM
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Sony to Debut a New Line of 'Compact' Full-Frame Cameras Starting this Month: Report - PetaPixel

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Sony ponders potential PS to PC ports - Ars Technica

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<em>Horizon: Zero Dawn</em> probably won't be the last game Sony ports from a PlayStation platform to PC.
Enlarge / Horizon: Zero Dawn probably won't be the last game Sony ports from a PlayStation platform to PC.
Horizon: Zero Dawn probably won't be the last former PlayStation exclusive to make the jump to PC. In its 2020 corporate report published late last week, Sony says that it "will explore expanding our 1st party titles to the PC platform, in order to promote further growth in our profitability."

The "explore" wording there is a little bit couched, suggesting that Sony still hasn't completely made up its mind on the specifics of further PC game publishing. And the report doesn't go into detail on which games, if any, Sony considers ripe for porting.

And even if Sony does continue publishing on PC, we shouldn't necessarily expect major PlayStation titles to hit Steam on the same day as the coming PS5. In Horizon's case, Sony waited a full 1,256 days between the game's February, 2017 launch on PS4 and its PC launch earlier this month.

Cracks in the walled garden

All that said, explicitly mentioning the potential for PC ports in its annual report is the latest sign that Sony continues to slowly loosen its tight, walled-garden approach to game hardware and software. In 2017, for instance, Sony expanded its PlayStation Now streaming service to work on Windows PCs as well as PS4 hardware. That service now has 2.2 million regular subscribers, Sony says, up significantly from the 1 million subscribers claimed last November.

In 2018, Sony finally opened PS4 titles to cross-platform online play with other consoles after years of public reluctance on that score. Then, earlier this year, Sony said MLB: The Show will come to non-PlayStation consoles as soon as 2021, after decades of PlayStation exclusivity.

It all speaks to a company that's more aware that "competition from online PC games and players from other industries is expected to continue to intensify," as it says in its annual report. Even as Sony pushes hard for the exclusive "speed, haptics, and sound" improvements of the upcoming PlayStation 5 this year, it is hedging its bets somewhat with support for non-Sony hardware as well.

Elsewhere in the annual report, Sony said it will "continue to invest in, or acquire, firms with abundant creativity and cutting-edge technologies to build up Worldwide Studios." That follows on last year's acquisition of Spider-Man developer Insomniac, the 14th distinct studio in Sony's portfolio.

The PlayStation 4 has now sold 112.1 million units worldwide, Sony says, with 45 million users paying for a regular subscription to PlayStation Plus. Revenues and operating income for the Game & Network Services division were down for the 2019 fiscal year, though, due to a "decrease in game software sales [and the] negative impact of foreign exchange rates," Sony said.

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August 31, 2020 at 10:00PM
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Sony Corporation of America Donates Medical Face Shield Sets to Humanitarian Aid Organization Direct Relief - PRNewswire

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The medical face shield sets, which were manufactured for emergency use by Sony Corporation in Japan as part of Sony's continued response to the COVID-19 pandemic, are comprised of an eyeglasses-like frame and ten replaceable plastic shields.  Sony Corporation has already donated medical face shield sets to organizations in Japan; the donation to Direct Relief is the first donation outside of Japan.

"Direct Relief is so deeply grateful for the leadership and commitment reflected by Sony's action today, which is both keenly needed, will be put to immediate use, and is a perfect example of what's needed as we all face this historic threat to the health of people everywhere," said Thomas Tighe, CEO and President of Direct Relief.

"Sony Corporation of America, on behalf of Sony Corporation and all Sony companies in the United States, is proud to partner with Direct Relief, and we applaud their Emergency Response Team who helped us to coordinate the distribution of these medical face shields to those on the front lines battling COVID-19," said Mark E. Khalil, President and General Counsel, Sony Corporation of America.

The medical face shield sets are expected to be delivered to the final recipient organizations by September 1, 2020.

This donation is the latest effort by Sony to support ongoing COVID-19 relief efforts. 

About Sony Corporation of America

Sony Corporation of America, located in New York, NY, is the U.S. headquarters of Sony Corporation, based in Tokyo, Japan. Sony's principal U.S. businesses include Sony Electronics Inc., Sony Interactive Entertainment LLC., Sony Pictures Entertainment Inc., Sony Music Entertainment and Sony/ATV Music Publishing LLC. Sony recorded consolidated annual sales of approximately $76.67 billion USD for the fiscal year ended March 31, 2020 and employs approximately 114,400.

About Direct Relief

A humanitarian organization committed to improving the health and lives of people affected by poverty or emergencies, Direct Relief delivers lifesaving medical resources throughout the world to communities in need—without regard to politics, religion, or ability to pay. For more information, please visit https://www.DirectRelief.org.

SOURCE Sony Corporation of America

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August 31, 2020 at 09:00PM
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Sony Corporation of America Donates Medical Face Shield Sets to Humanitarian Aid Organization Direct Relief - PRNewswire

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What to expect from Sony ‘PlayStation 5’ launch in November - The Indian Express

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By: Tech Desk | New Delhi | Published: August 31, 2020 3:28:17 pm

Sony, PlayStation 5, PlayStation 5 launch date, PlayStation 5 India launch, PlayStation 5 price, PlayStation 5 specifications, PlayStation 5 features, PlayStation 5 launch date leaked

The report states that it is currently unclear if the company will be adopting a staggered global release schedule or will it go for a worldwide rollout. (Image: Sony)

Sony is looking to launch its next-gen PlayStation 5 gaming console on November 13, according to a report by VGC. Sony is yet to make an official announcement regarding this. Microsoft, on the other hand, has announced that it will be launching its Xbox Series X console in November.

According to the report, Sony is looking to launch its PS5 console in the UK in mid-November. It also states that Sony has booked a significant marketing spend for the seven days commencing on November 13. Around which VGC claims that Sony would be looking to launch the console, according to its retail sources.

If the report is to be believed, then the PlayStation 5 will be launching alongside games like Call of Duty: Black Ops Cold War, Assassin’s Creed: Valhalla and Cyberpunk 2077. It will also allow the company to get a headstart on the Black Friday and Cyber Monday sales.

The report states that it is currently unclear if the company will be adopting a staggered global release schedule or will it go for a worldwide rollout. However, it is confirmed that the COVID-19 pandemic will continue to disrupt distribution and possibly lead to supply issues.

PlayStation 5 India launch: How to sign up for pre-order registrations

Both Sony and Microsoft have already revealed the design and key specifications of their upcoming next-gen consoles. Sony will be launching two consoles at the time: the Sony PS5 and the Sony PS5 Digital Edition. Both the PS5 variants will feature the same specifications, apart from the disc drive. The Digital Edition will not consist of a disc drive bay and would require users to purchase digital versions of video games via its PlayStation Store.

Sony PlayStation 5 will be powered by an AMD Zen 2-based processor with 8 cores at 3.5GHz paired with a Custom RDNA 2 GPU. It will come with 16GB of GDDR6 RAM and a 825GB custom SSD. Storage can be expanded using an NVMe SSD. It also supports conventional HDDs for PS4 games. The system has a memory bandwidth of 448GB per sensor and an IO throughput of 5.5GB/s (raw), typical 8-9GB/s (compressed).

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August 31, 2020 at 04:58PM
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Sony Is Going To Bring More Games To The PC - Kotaku

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Illustration for article titled Sony Is Going To Bring More Games To The PC
Screenshot: Horizon Zero Dawn

So far, we’ve seen Horizon Zero Dawn and Death Stranding make the jump to PC, with varying levels of success. But they won’t be the last first-party Sony titles to make the jump, according to the company’s corporate report.

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Sony’s full year corporate report was published over the weekend Australian time, and as always it covers Sony’s PlayStation division as well as the other units within its business. Naturally, the coronavirus was a big factor, with Sony estimating a ¥68.2 billion loss ($876.3 million) in operating income just from COVID-19.

But gaming has done well for Sony. The PlayStation business now generates more sales and operating income than any other part of Sony:

Illustration for article titled Sony Is Going To Bring More Games To The PC
Screenshot: Sony

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There’s also a small part further down where Sony estimates they have about 113 million active PSN users and 45 million PS+ subscribers, while their PS Now subscriptions are hovering around 2.2 million.

Illustration for article titled Sony Is Going To Bring More Games To The PC
Screenshot: Sony

But naturally, that’s not quite enough. So as part of their plan to drive further profitability, Sony is targeting a growth in “active users”. One strategy to do this is to sell games to people off the Sony platform, which means bringing more Sony first-party titles to the PC:

Targeted outcomes include growth in active users, stronger retention and a shorter cash conversion cycle, from which expanded cash flow can be expected. We will explore expanding our 1st party titles to the PC platform, in order to promote further growth in our profitability.

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Interestingly, it’s the PC that Sony marked as a major competitor in the near-term. The company also said “players from other industries” would also be a key competitor that would force Sony to evolve further:

Competition from online PC games and players from other industries is expected to continue to intensify. The fundamental growth strategy will be to innovate and evolve the PlayStation Platform. To this end, SIE intends to make proactive investments to reinforce content IP, and work to raise brand value, foster communities and user engagement, while enhancing DTC services that get closer to users.

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This doesn’t mean PS5 exclusives like Horizon Forbidden West or Spider-Man: Miles Morales will make the jump to PC any time soon, of course. Sony has already been very open about the strength of console exclusives, and that’s not going to change going forward. But it does mean that the company is likely thinking about how titles like Spider-Man, or God of War, can get a second lease of life — and sales.

So I wouldn’t be surprised if we saw a more regular cadence for PS5 games making their way over in the years to come. With Death Stranding and Horizon: Zero Dawn hitting the top of the Steam marketplace in June and July respectively, Sony must surely be liking what they see.

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You can read Sony’s latest corporate report here.


This story originally appeared on Kotaku Australia.

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August 31, 2020 at 07:00AM
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Online Doctors Demand Forges $39 Billion Sony-Backed Titan (1) - Bloomberg Law

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August 30, 2020 at 09:09PM
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Online Doctors Demand Forges $39 Billion Sony-Backed Titan (1) - Bloomberg Law

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Sunday, August 30, 2020

Sony Has Big Plans For PlayStation As Per Their Report - Essentially Sports

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The latest corporate report from Sony brought many revelations to light. With the next-gen consoling nearing launch, the company is looking to accelerate on its exclusive PlayStation titles.

The gaming industry is facing some big rivalries as of late. Different platforms keep coming in with their titles one after the other. PlayStation has held a strong ground with some of their exclusive titles.

Take Spider-Man Miles Morales or God of War for example. These games are only available on Sony’s consoles making them special. On the other hand, Microsoft has always given a tough time to the company.

Games played in PC has better optimization, graphics, and more. This makes people question why go for a console and Sony is aware of it.

Competition from online PC games and players from other industries is expected to continue to intensify.”, Sony mentions in the report.

Sony will look to invest and work more on their Intellectual Property (IP), all the while making sure they edge closer to their users by enhancing direct to consumer services.

“SIE intends to make proactive investments to reinforce content IP, and work to raise the brand value, foster communities and user engagement, while enhancing direct to consumer services that get closer to users”.

How will Sony’s PlayStation do this?

This approach will be by rolling out exclusive titles and enhancing their games. The enhancing will be done by introducing new technologies in speed, haptics, and sounds.

However, launching games alone is not enough. The games need to hit the right chords with the fans and for that Sony would need big titles, the likes of the upcoming Spider-Man: Miles Morales.

“SIE plans to provide content for a variety of game genres and formats, and make advances in unique and immersive interactive experiences such as VR”

To really match up to their plans, Sony would probably look to purchasing more companies. They recently acquired Insomniac and more gaming companies would help them reach their target.

They are also open to bringing more first-party games to PC. This could be only for PS4, as doing the same with their next-gen console would contradict their whole plan. Sony’s strategies look great on paper, but it is unclear how they are going to implement it. The community might hear more about this on the upcoming events or so.

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August 31, 2020 at 12:41AM
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Sony Has Big Plans For PlayStation As Per Their Report - Essentially Sports

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Demand for Online Doctors Forges $39 Billion Sony-Backed Titan - Yahoo Finance

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(Bloomberg) -- Two decades ago, Itaru Tanimura ended a 12-year run at McKinsey & Co. to lead M3 Inc., an online provider of medical information and services backed by entertainment giant Sony Corp.

What followed was a flurry of acquisitions that turned the Tokyo-based company into a $39 billion global behemoth. M3 now has about 40 subsidiaries and affiliates, including MDLinx Inc. in the U.S. and Britain’s Doctors.net.uk Ltd.

M3 helps pharmaceutical companies, doctors and their patients access information online over its platforms, removing the need for in-person visits -- something that proved important in the time of Covid-19. Its shares have almost doubled this year, surging the most of any company in the Nikkei 225 Stock Average and taking the fortune of Tanimura to $1.2 billion, according to the Bloomberg Billionaires Index.

“Online doctor capabilities are in the spotlight with Covid, as people are staying home,” Jefferies Japan Ltd. analyst Hiroko Sato said in an interview. “It’s really a theme stock.”

Inquiries Skyrocket

A rush by smaller pharma companies to digitalize marketing materials after the coronavirus outbreak helped boost sales, with inquiries skyrocketing. M3’s operating profit climbed 26% in the quarter ended in June, beating the highest analyst estimate.

The company’s name stands for “the three Ms of Medicine, Media and Metamorphosis,” and its goal is to change medicine by “making full use of the power of the Internet,” according to its website.

Its acquisition spree started in 2002, when M3 bought the Japanese unit of U.S. medical portal site WebMD. MDLinx was acquired in 2006 and Doctors.net.uk in 2011. M3, which gets about three-quarters of its revenue from Japan, also has units in China, India and France. One of its U.S. subsidiaries was selected to take part in Moderna Inc.’s Covid-19 vaccine study.

Tanimura, 55, is president and holds a 2.9% stake in M3. Sony owns about a third of the company. M3 declined to comment for this story, while Sony didn’t respond to phone calls and an email seeking comment.

Tech Wealth

The pandemic has produced vast wealth gains among both tech and pharma titans. Amazon.com Inc.’s Jeff Bezos has amassed more than anyone else, with his fortune hitting $200 billion, while Tencent Holdings Ltd.’s Pony Ma and Jiang Rensheng, the chairman of vaccine maker Chongqing Zhifei Biological Products Co., have added more than $11 billion each.

While M3 said in its earnings report that Covid-19 disrupted some of its business, it always has Sony to lean on. The entertainment giant unveiled a $100 million relief fund to help tackle the outbreak in April and funneled some of that cash toward M3.

“Sony and M3 will be able to bring unprecedented ideas to the medical community,” Tanimura said at the time. “Our first priority will be the rapid development of contributive measures to the fight against Covid-19.”

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August 30, 2020 at 07:00PM
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Demand for Online Doctors Forges $39 Billion Sony-Backed Titan - Yahoo Finance

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Sony Pictures Television Latin America Developing Series Inspired by ChocQuibTown (EXCLUSIVE) - Variety

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Sony Pictures Television Latin America is developing a new Colombian drama series inspired by popular hip hop band ChocQuibTown that will examine racism in Latin America and what it means to be Afro-Latino.

Announced Sunday during the American Black Film Festival, series “Somos Los Prietos” (“We Are the Black Ones”) marks the first cross-company collaboration – referred to internally as “One Sony” – between SPT’s international production arm and Sony Music Latin, which counts the Latin Grammy Award-winning Afro-Colombian trio among its roster of artists.

Set in Condoto, a town on Colombia’s Pacific coast, “Somos Los Prietos” follows a group of adolescent friends of Afro-Latin descent as they struggle with the challenges of poverty and racism and seek to avoid the recruitment efforts of local armed commandos while trying to form a band and take part in a festival organized by their favorite group, ChocQuibTown. Along the way they confront their family, friends, underhanded racism, violence and their own fears to finally define their identity and find their place in the world.

Venezuelan writer Karin Valecillos (“El Amparo,” “Luis Miguel: The Series”) is penning the show, which is inspired by ChocQuibTown’s own music and trajectory.

The Colombian band has become internationally renowned with its blend of urban sounds and folklore from the Pacific coast that fuses hip-hop, funk, reggae, pop and elements of electronic music to produce elaborate beats.

“We are thrilled to partner with Sony Music Latin and ChocQuibTown to develop this project with the aim of shedding light on a taboo topic in Latin America: Racism,” said Ana Bond, SVP and MD, international production and US Hispanic, SPT. “Latin America’s music is astonishingly diverse, and so much of it is influenced by the historical Afro-roots in the region.

“ChocQuibTown’s Colombian Pacific genre enters the spectrum of popular music, and it’s a point of pride for a population that has long been relegated,” Bond noted. “It is important for us to be able to share this story with our diverse audiences, especially as the discussion of race and discrimination in the global landscape are front and center.”

Alejandro Jiménez, VP A&R, Sony Music Latin-Iberia, added: “Diversity is the biggest advantage that Latino culture has. Telling a story of inclusion and fighting racism with ChocQuibTown and Sony Pictures will be a milestone in our industries.”

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August 31, 2020 at 01:03AM
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Sony Pictures Television Latin America Developing Series Inspired by ChocQuibTown (EXCLUSIVE) - Variety

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Demand for Online Doctors Forges $39 Billion Sony-Backed Titan - Bloomberg

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August 30, 2020 at 07:00PM
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Demand for Online Doctors Forges $39 Billion Sony-Backed Titan - Bloomberg

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Sony says expect more of its first-party PlayStation games on PC - Eurogamer.net

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Over the Horizon.

Sony has said it'll continue to release first-party PlayStation games on PC.

In its 2020 corporate report, Sony talked about the future of PlayStation and of course the upcoming release of PlayStation 5. Buried within the generic, non-committal notes is a single nugget: the confirmation Sony will release more of its games on PC.

PlayStation has largely ignored PC, instead focusing on creating exclusives for its consoles. While its marketing for PS5 has reinforced the idea of console exclusives, Sony has begun to dabble with putting its PlayStation games on PC, with the release of PS4 exclusive Horizon Zero Dawn on Steam in August 2020.

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"We will explore expanding our first-party titles to the PC platform, in order to promote further growth in our profitability," Sony said in its report.

That means more PlayStation exclusives are coming to PC. But what? Media Molecule's Dreams seems like a safe bet. But could the likes of Insomniac's Spider-Man also come to Steam? Will games announced as PS5 exclusives, such as Spider-Man: Miles Morales, Ratchet & Clank: Rift Apart and Horizon Forbidden West also come to PC?

Back in March 2020, PlayStation Worldwide Studios boss Hermen Hulst explained the decision to port Horizon to PC, saying it was about introducing more people to PlayStation.

"I think it's important that we stay open to new ideas of how to introduce more people to PlayStation, and show people maybe what they've been missing out on," he said.

However, Hulst insisted Sony does not intend to follow Microsoft's lead and release all its games on PC and console at the same time.

"And to maybe put a few minds at ease, releasing one first-party AAA title to PC doesn't necessarily mean that every game now will come to PC," he said.

"In my mind, Horizon Zero Dawn was just a great fit in this particular instance. We don't have plans for day and date [PC releases], and we remain 100 per cent committed to dedicated hardware."

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August 30, 2020 at 07:54PM
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Sony says expect more of its first-party PlayStation games on PC - Eurogamer.net

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Sony Plans to Make Advancements to VR with PS5 - Push Square

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PlayStation VR PSVR 1

PlayStation VR is compatible with PlayStation 5, and we’ve already seen some high-profile titles announced that will take advantage of the hardware, like Hitman 3. Of course, many are pondering whether Sony will build a new headset for its next-gen console, and while it’s yet to confirm its plans, it did reiterate its commitment to the sector in a financial report.

“Sony plans to provide content for a variety of game genres and formats,” it wrote, “and make advances in unique and interactive experiences such as VR.” It added that it intends “create a better user experience” that it believes will “maintain the momentum” of the PlayStation 4 and “promote a smooth transition to the PS5”.

It’ll be interesting to see what it’s got planned for PSVR as the generation unfolds. Obviously, right now it looks like it’s placing its emphasis on the existing headset and motion controllers, but we’re expecting it to introduce new hardware at some point in the coming years. Are you hoping for more virtual reality support from Sony? Enter a different dimension in the comments section below.

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August 30, 2020 at 05:15PM
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Sony Plans to Make Advancements to VR with PS5 - Push Square

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Here’s a more detailed look at the upcoming Sony Xperia 5 II in Black and Grey - GSMArena.com news - GSMArena.com

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In case you missed it, Sony already confirmed that the Xperia 5 II is going to be made official on September 17. A specs leak and a promo video later, there is now very little mystery left surrounding the smartphone. Still, here are a couple of extra, very detailed images of the incoming compact flagship, courtesy of Evan Blass.

Sony Xperia 5 II: Black Sony Xperia 5 II: Grey
Sony Xperia 5 II: Black • Grey

These show the Xperia 5 II in Black and Grey, with another earlier leaked render, already showcasing the device in Blue. Sony’s continued insistence on an odd naming scheme aside, there is quite a lot for prospective buyers to love here. In fact, some aspects of the Xperia 5 II look like nothing short of fan service, like the return of the 3.5mm headphone jack.

A quick rundown of the other specs includes a 6.1-inch, FHD+ OLED display with 21:9 aspect ratio, 120 Hz refresh rate, and 240 Hz touch sampling rate. In the camera department – a 12MP main shooter, with f/1.7 aperture, 24mm equivalent lens, with 82-degree field of view, a 12MP telephoto, with f/2.4 aperture and 3x optical zoom and then another 12MP ultrawide, with f/2.2 aperture, 16 mm equivalent focal length and 124-degree field of view.

Sony Xperia 5 II specs leak alongside more renders

All of this, inside a 158 x 68 x 8 mm body, alongside a flagship Snapdragon 865 chipset (non-Plus), with 8GB of RAM and 128GB of expandable storage. Last, but not least, a sizeable 4,000 mAh battery, with Power Delivery charging, via the phone’s USB Type-C port.

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The Link Lonk


August 30, 2020 at 06:00AM
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Here’s a more detailed look at the upcoming Sony Xperia 5 II in Black and Grey - GSMArena.com news - GSMArena.com

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Saturday, August 29, 2020

Sony wants to bring more first-party games to PC - PC Gamer

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Sony has said in a 2020 corporate report that it plans to bring more first-party games to the PC in the future. 

"We will explore expanding our 1st party titles to the PC platform," says the report, "in order to promote further growth in our profitability." The decision to bring more of the Sony in-house catalog to the PC is cited as a key strategic point to the coming direction of its Game & Network services division.

The reason for the change is partially given in the report: "Competition from online PC games and players from other industries is expected to continue to intensify." In short, Sony wants to bring games to the PC because that's where a certain segment of the game-buying audience already is—and presumably because Sony thinks they'll stay there.  

The statement comes following the releases of Death Stranding and Horizon Zero Dawn on PC. Both games were PS4 exclusives released much earlier on the console, and per Sony's previous statements that's likely to happen more: Delayed releases on PC of PlayStation console exclusives. 

No first party PS5 exclusives have been announced for PC to date, though a several third party exclusives have been. Microsoft has announced both first and third party Xbox Series X exclusives for PC.  For more on that, and a list of game titles coming to PC, learn about what the Xbox Series X and PlayStation 5 mean for PC gaming. 

The Link Lonk


August 30, 2020 at 12:59AM
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Sony wants to bring more first-party games to PC - PC Gamer

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Sony’s PS5 release date might’ve finally just leaked - BGR

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  • The PS5 release date might currently be scheduled for Friday, November 13th, according to sources familiar with Sony’s plans and preparing for the console’s launch.
  • VGC spoke with development and retail sources who have reportedly been told that the Xbox Series X will roll out on November 6th, and the PS5 will come a week later.
  • Any of these release dates could change as a result of the COVID-19 pandemic.

September starts next week, and yet we still do not know when the PlayStation 5 and Xbox Series X are coming out. Logic would dictate that both consoles should be available before the end of November, but the pandemic has forced Microsoft and Sony (and virtually every other company on the planet) to adjust on the fly, which is one of the primary reasons why the price and release date of each console is still a mystery as fall approaches.

It’s hard to imagine either company waiting much longer to announce availability details for the next-gen consoles, but we’ve been saying that since July, so it might be time to stop making assumptions. That said, a new report from Video Games Chronicle suggests that the PS5 release date might have already been set by Sony.

VGC’s development and retail sources claim that mid-November is the most likely launch window for the PS5. Sony has reportedly “already booked significant marketing spend for the seven days commencing on Friday, November 13” in the UK, and retail sources say that this timing lines up with what they’ve heard as well.

VGC also cites multiple unnamed sources which all claim that Microsoft will roll out the Xbox Series X before the PS5 hits the market. The company has supposedly already told retailers to plan for a launch in the first week of November, which would make Friday, November 6th the most likely release date for the Series X. This is not the first time we’ve heard that the new Xbox will come first or that it will come out on the first Friday of November.

“Products do launch during that time, especially as there’s a large number of people shopping over that weekend, but you’re going to find yourself competing with products that have been heavily discounted,” Gamer Network’s head of games B2B, Christopher Dring, explained to VGC. “Ideally, you’d want to launch before the end of November if you want to capitalise on the Christmas sales window, as getting your product out before the final payday of the year is a key move. Indeed, after Black Friday, the biggest sales day of the year for online retail tends to be Cyber Monday, which is usually the first Monday in December.”

None of these dates are official, but Sony did open registrations for PS5 preorders for existing customers earlier this week. With plans shifting on a daily basis, we won’t even bother to make any guesses about what this means in terms of preorder timing, but we’d be shocked if availability details weren’t shared in the next few weeks.

Jacob started covering video games and technology in college as a hobby, but it quickly became clear to him that this was what he wanted to do for a living. He currently resides in New York writing for BGR. His previously published work can be found on TechHive, VentureBeat and Game Rant.

The Link Lonk


August 29, 2020 at 11:03PM
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Want to order the new PlayStation 5? Good luck - CNN

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[unable to retrieve full-text content]Want to order the new PlayStation 5? Good luck  CNN The Link Lonk


August 27, 2020 at 11:17PM
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Once Sony's driving force, electronics division gets new mission - Nikkei Asian Review

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TOKYO -- Sony is a company synonymous with electronics. Now, it is overhauling the very business on which it was founded.

The company's growth has been led by electronics through a variety of innovative products including the Walkman brand of personal stereo music players that took the world by storm beginning in the late 1970s. Recently, however, the division's presence in the wider corporate group has diminished due to the sharp ascent of others such as video games.

Currently, Sony's principal electronic products include TVs, digital cameras, audio equipment and smartphones. Most of them have been developed based on proprietary technologies and creative ideas.

But the segment is forecast to incur a 30% decline in operating profit to 60 billion yen ($564.65 million) in fiscal 2020 from the previous year, or less than 10% of total operating profit. That marks a sharp contrast to the 60% generated about 20 years ago.

The COVID-19 pandemic has weighed on Sony's group earnings, but it is maintaining its overall performance thanks to video games and other recurring-fee businesses. Its smartphone business is expected to climb into the black in the current fiscal year ending March 31, 2021.

"We have been disproportionately spending our development resources on electronics technology," a Sony executive said, indicating that the business could soon be relegated to the role of supporting movies, music and other operations.

Still, the business is not devoid of hit products.

"Wow, this is in focus!" Hikakin, a Japanese YouTube celebrity exclaimed in June as he brought his digital camera close to a cat in a video posted on the video-sharing website. The camera is the Vlogcam ZV-1 that Sony had just released.

"Vlog" is a coined word to represent a form of blog for which the media is video. While conventional digital cameras are designed to focus on human faces, Sony's new camera can also focus on objects and pets.

In the April-June quarter, seven major digital camera makers in Japan fell into the red due to widespread use of smartphones and voluntary restraints on outings amid the pandemic, according to SMBC Nikko Securities. But the Vlogcam ZV-1 received twice as many advance orders in Japan as expected, a Sony official said.

But a single hit product is hardly enough to lead Sony's overall growth. The reality is that the electronics segment at present lacks a product with the kind of huge impact the Walkman had.

Sony, in a bid to ride out the pandemic, has changed the keyword for its research and development program from "Two Rs" to "Three Rs."

At an online briefing on the management policy in May, Sony President and CEO Kenichiro Yoshida said, "We want to make live events, suspended due to the coronavirus, available on a remote basis."

The word "remote" has thus been added to Sony's R&D themes symbolized by the words "reality" and "real time." The addition means that Sony's electronics business is about to undergo a significant change.

Sony cofounder Akio Morita, credited with developing many iconic products, shows off Walkman cassette players in 1989.

"We used to be an archive company," a Sony executive said, noting that its business was geared to developing portable devices such as tape recorders and the Walkmans to store music.

But now amid the pandemic, consumers face different needs. Trends toward connecting homes to offices and other remote places on a real-time basis and reproducing content as close to reality as possible are gathering steam around the world.

Sony is taking steps to keep up with that acceleration. In early August, it used dozens of video cameras in a studio to livestream a concert by Ikimonogakari, a popular Japanese pop rock band. The number of cameras deployed was incomparably larger than for a conventional concert.

Images taken were converted into three-dimensional data and connected to each other to stream a 360-degree show enabling viewers to see it from any angle. By even offering views from places where the installation of cameras is physically impossible, the program achieved Sony's "Three Rs" in a way seemingly more realistic than reality.

While the show was streamed in collaboration with the company's music business segment, technologies fostered in the electronics division made the state-of-the-art imaging program possible.

Sony is also bringing its electronics technology to the recurring-fee business in cooperation with other segments.

In the U.S., it has a virtual studio where computers generate each scene in which actors perform so that assembling actual movie sets becomes unnecessary.

Sony established a similar studio in its video production unit, Sony PCL, in Tokyo in August for use by video makers and the marketing divisions of big companies in return for fees.

The service is a "unique approach made possible by Sony having both (electronics) technology and video production capacity," said Shigeki Ishizuka, president and CEO of Sony Electronics, which was created in April to integrate the group's home electronics operations to make them more competitive.

In October, Sony will merge its consumer and corporate display businesses, ending the current practice of producing and marketing TVs for consumers and projectors and big monitor screens for corporate users.

Sony has expanded its share of the TV market but failed to do so in the much bigger corporate sector. The integration of the two divisions will make it possible to develop new products by sharing image-processing engines as well as to use each other's marketing outlets.

The developments come as Sony's stock price has been on the rise, resulting in its market capitalization becoming the fourth biggest in Japan after Toyota Motor, SoftBank Group and sensor company Keyence, based on closing prices on Aug. 28. But the price surge is due to demand for its video games and other products as more people stay home during the pandemic.

Nevertheless, Sony still sees potential for its electronics business.

Next April, the company will give its vaunted name of Sony Corp. to Sony Electronics when it renames itself Sony Group, crowning the electronics holding company as its proper successor.

"The electronics business is still the core of our technology and brand," Ishizuka said.

The Link Lonk


August 29, 2020 at 03:54PM
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Seriously Sony, just take our money. The PS5 pre-order circus is a mess - Digital Trends

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After months of slow teases and mystery, Sony opened up pre-orders for its upcoming PlayStation 5 console on Friday. The problem is that people don’t know exactly what they’re paying for — or how much.

Here’s what we do know about pre-ordering: You would (potentially) get a PS5 (the base or digital-only model), two DualSense wireless controllers, two DualSense charging stations, two Pulse 3D wireless headsets, two media remotes, and, somewhat strangely, two HD cameras. But the list of unknowns is much longer. 

Will you get a PS5 if you pre-order?

Maybe!

Sony specified that it has only a limited number of consoles available for pre-order, so not everyone will be so lucky. This isn’t unheard of for pre-orders. Many retailers will oversell because they don’t know the exact amount of inventory they’ll get. What Sony’s doing here is unique, however, because you’re buying directly from the company. That’s not a bad thing, but keeping sign-ups open long after supplies are claimed is a bad thing. And though there’s a one-console limit, that limit is only connected to your PSN. So unless you live alone, there’s technically nothing stopping more than one person per household from signing up and getting a pre-order spot. Sony also hasn’t given a clue as to how many units will be available.

The website does say that a “sold-out” message means all PS5 units have been claimed, but that doesn’t mean they won’t be claimed before that message appears either.

The mystery figure isn’t surprising, but it keeps people’s hopes up. That directly ties into who gets a console.

Who gets one and who doesn’t?

Who knows! Well, Sony knows, but it’s offering two conflicting statements on its pre-order page.

There’s the objective answer: PS5 console pre-order reservations will be first come, first serve. And then there’s the catch: Our selection is based on previous interests and PlayStation activities.

See, you’re not really pre-ordering the console. You’re asking Sony for the privilege to pre-order the console — if the powers that be deem your fandom sufficient. So you could be the first person to sign up and still not get that pre-order spot, at least according to Sony’s own website.

I can’t say Sony is being secretive about this. It says very clearly that this is a “pre-order invitation.” But that doesn’t make it right.

What kind of “interests and PlayStation activities” merit an invitation? Is it based on direct downloads from Sony’s store? Being a PlayStation Plus or PlayStation Now member? A completionist with tons of trophies? Sharing screenshots and chatting often? That’s the kind of stuff Sony will get to look at when you submit your humble request for a pre-order invitation and your PlayStation ID. No, really. That’s all it asks for. That all it needs to know.

Oh, and if you don’t get selected, they just won’t tell you. You’ll only get an email if you are picked, which you will get before pre-orders start. About that …

When can you pre-order a PS5?

Maybe mid-September?

Sony hasn’t said when pre-orders will open, or when the console will actually go on sale. Sony and Microsoft, which is preparing to release its competing Xbox Series X console around the same time, gave a “holiday 2020” launch window. There have been rumors on both sides regarding specifics, but nothing concrete yet.

Right now, some sources are speculating that presales will open in mid-September, and units will ship in early November.

How much will the PS5 pre-order cost?

That’s the $600 question. Maybe $400, but also maybe $600. It’s also unclear how the PS5 and PS5 Digital Edition will vary in price. Since both are available through the pre-order, that adds more uncertainty to how much you might drop. It’s also unclear whether the accessories are included as a bundle, or if you’ll have to spend more.

Still, considering how much Sony is throwing in, expect a price bump. The doubles of things like a media remote and HD camera could also drive up the price, even though you can only get one console. Theoretically, you can use the remote with another compatible TV in your home, except you probably already have a remote for that. The HD camera seems to rely on a connection to the console, so the need for two is even more questionable.

What should Sony have done?

Just tell people what the deal is.

As is the case when discussing any console, some fans will be quick to defend the PlayStation maker. But Sony holds the cards here. It opted to open up a “pre-order invitation” request drumming up interest without actually doing anything or providing more information.

Tell people when they can expect to pre-order, when and how they can expect an answer, and how much they would have to spend. 

The same fans ready to justify Sony’s decision are the same ones Sony should be valuing. Valuing your fans doesn’t mean asking them to sign up to possibly get one of two versions of a console, which will arrive at an unknown date for an unknown price. This isn’t good for gamers. It’s good for Sony.

When so many people are working from home or simply out of work, the fact that everyone is gaming is a given. It’s unsurprising that players seem parched for even a hint of what’s to come in the next console generation, more so than usual. And Sony played on people’s fear with a single phrase: “Limited quantity.”

No one wants to be left behind, and COVID-19 has led to more than a few hiccups in the gaming industry. Production and material issues could mean fewer consoles. Neither Sony nor Microsoft has said they expect any problems. In fact, Sony upped its PlayStation 5 production. But consoles sell out during the holiday launch seasons in average years, and 2020 is clearly not an average year.

Why should you pre-order a PS5 from Sony?

You probably shouldn’t.

Yes, technically, you’re only signing up to get an “invitation,” meaning you could get selected and not pre-order in the end, depending on the price or other details. Still, this is bad practice. Pre-ordering from the console maker should solve the uncertainty of third-party retailers, like if they’ll have enough stock for you. This gives players absolutely nothing, and only lines Sony’s pockets by avoiding giving retailers a cut.

The direct sales model isn’t a problem, but doing it this way is.

Editors' Recommendations

The Link Lonk


August 29, 2020 at 05:47AM
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Friday, August 28, 2020

Microsoft & Sony have waited too long to announce console release dates - The Next Web

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As we’re about to start September, the final third of this awful, awful year, I have only two questions for Microsoft and Sony, the makers of the Xbox Series X and the PlayStation 5 respectively: when and how much?

Rumors and reports about the price and the release date of each of the next-generation consoles — of varying levels of reliability — have been making the rounds since before the consoles were officially revealed. The latest one, from VGC, surfaced this morning and details the most likely release dates for both consoles. In case you’re wondering, writer Andy Robinson’s best guess is that the PS5 will launch in the week of November 13, and the XSX will launch sometime before that. VGC speculates supply chain instability is the primary reason the companies have waited so long to release the simplest of details about the consoles.

And you know what? I think we’ve hit the point where any longer will be too late. Heck, even if both companies release prices and dates today, they’ll still be ridiculously behind the curve.

There’s an episode of The Golden Girls where the four main characters are attempting to purchase a coffin for a deceased neighbor, and the funeral home director tries to sell them the priciest box in the house. They repeatedly ask him how much it costs, which he deflects by talking up the features of the coffin (gold leaf detailing, imported satin interior). When he opens the lid to show them the lead lining, sassmaster Dorothy finally loses her patience, slams the lid and says, “We’re not burying Superman. How much?”

I’m at “We’re not burying Superman” levels of frustration right now. So for mercy’s sake, Sony and Microsoft: when and how much?

While I was reading this report, something inside me snapped like a rubber band. Why, I wondered, are we still getting nothing but bits and pieces of maybes when it comes to the next-gen console release dates and prices? These things are meant to be launching within the next few weeks. Let me stress that: according to this report, the next-gen consoles will be in our homes three months from now. We’re in the fourth quarter. This is endgame.

Credit: Microsoft

Originally, the rumor was that neither company was releasing prices because they were waiting for the other to go first. Both have historically been burned by price reveals, and I’m sure neither one wants their console to look like a luxury item, especially now. But if that were even the case to begin with, that excuse is wearing thinner by the day. Just for reference, the PS4’s and Xbox One’s prices were announced at the same E3 event where they were revealed. Whatever else you can say about those consoles’ launches, at least they gave the prices early enough for us to plan.

This is not me throwing an entitled gamer tantrum, either (well, not just that). We need to know prices and release dates because we need to be able to budget for purchases. We have no idea how much we’ll need to save up for the purchase at the moment — and there are a lot of us who are just not going to be able to rock up to the store of choice in mid-November with several hundred dollars. These are things we need to know sooner rather than later.

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And before anyone says it: yes, I know there’s a pandemic ruining the globe — I’m not that much of a shut-in. I’m aware that this will make the release much more difficult than it’s been in the past. But if things are so unstable that neither company can commit to something as fundamental as a date and a price… maybe we don’t need to launch either console this year? Kotaku’s Ethan Gach made the case earlier this week that, between game delays and the pandemic, Sony and Microsoft may just straight up not be ready for a next-gen launch.

Regardless of whether that’s true (for the record, I think it is), both companies have vocally said their consoles will be out by sometime this year. But you can’t have it both ways, y’all. Either commit or don’t, but either way, you need to let us know the details so that we can be ready when the next-gen consoles come out.

So come on, Sony and Microsoft. You’re on your last chance. When and how much?

Read next: How to use Steam's new chat filters to block profanity and slurs

The Link Lonk


August 29, 2020 at 01:34AM
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Sony A1 Camera Review: The best mirrorless camera so far - Popular Photography

sony.indah.link To borrow a phrase from 2019 internet slang, the Sony A1 camera is “extra.” Scan down its spec list, and you’ll notice th...

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